One Piece A-Edition Demo(1.8) Progress

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Re: One Piece A-Edition Demo(1.8) Progress

Post by pack5642 on 17th May 2013, 6:46 am

can arlong use surf through HM Razz
but really surf or summoning the cow?

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 17th May 2013, 6:47 am

Lol wat?? Surf where?? On the land?? Razz

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak on 17th May 2013, 7:22 am

Lol stop it A-MAN, you will be giving him a final touch to improve my lame codes afterwards xD
@pack: Arlong aint pokemon, but I'll add a different move that A-MAN didn't thought of .. XD

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Kizaru New Progress

Post by A-MAN on 17th May 2013, 1:23 pm

@Rhino: Alright XD

Anyways, here is some progress on the Kizaru! (this reminds me of zoro alie. You really should be more active here man!)

The character is fast, but his walking is slow (just as in the anime):
3 hit combo:

Kizaru simultaneously pierces the opponent by 2 beams of light.


After that, Kizaru teleports (not really teleport, more of dashes forward) and attack with another bigger beam of light.

Then Kizaru starts charging for a laser attack simillar to Kuma's, and fires it toward to knock the opponent (it also burns him).


Logia Dodge:



Light Sword combo:








What do you guys think about the spectacular light effect?

And for the sword combo, do you guys like it when you have to keep pressing A for the combo to continue? (like Aokiji's sword combo) Or do you prefer if its all done one after another without the need of pressing A?

Also, suggestions are welcome. Thanks to thatfella for his suggestions for Kizaru.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Draox on 17th May 2013, 1:31 pm

i like logia dodge =_=

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Re: One Piece A-Edition Demo(1.8) Progress

Post by T.O.R.N.A.D.O on 17th May 2013, 2:15 pm

I like the progress!!

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak on 17th May 2013, 5:24 pm

Cool really nice and awesome.. And FAST!~, how long did it took you to do it?

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Re: One Piece A-Edition Demo(1.8) Progress

Post by gerafi on 18th May 2013, 1:00 pm

Well that was very fast A-man . I prefer that you keep pressing A for the sword combo since it allows you to cancel the attack if necessary.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by AH Sparks on 18th May 2013, 3:09 pm

Nice cant wait for the hell move Very Happy

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Draox on 18th May 2013, 4:10 pm

A-MAN : did you add "Yasakani no Magatama" and "Yata no Kagami" move ?




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Re: One Piece A-Edition Demo(1.8) Progress

Post by YinYangSplit on 19th May 2013, 4:18 am

Nice progress A-man! Logia dodge looks sick!
I think that the star move should be the "hell" move. Seems like it could do a lot of damage and have a long range, so..

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Billy Talent references xD
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Re: One Piece A-Edition Demo(1.8) Progress

Post by Draox on 19th May 2013, 6:56 am

i think light effect for light sword combo look ok

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 21st May 2013, 2:42 pm

Thanks everyone!
@Yinyang: If what you meant by "the star move" is the move in the first gif Draox posted in his post, then yes. I am planning to make that as the hell move, since it does a lot of damage and can hit a lot of opponents. If thats not what you meant, then please explain.

@Draox: Yes, imma do these two moves you posted. No worries Wink

And thanks everyone! +1'ed y'all!

Anyways, exams are on the way, and I've got lots of studying to be done. And so, you can't expect lots of progress in the coming days. Here is some progress I've done for Kizaru (not much, but thought I should just go ahead and post):

Light Kick:

Kizaru teleports to the opponent and kicks him with a kick of the speed of light:





A necessity for each character, a combo (upwards):

Kizaru kicks the opponent upwards, travels skywards before the opponent, and kicks him down:







That's it for now. Suggestions are welcome.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by erezme5 on 21st May 2013, 2:46 pm

MAN, i love you.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak on 21st May 2013, 5:05 pm

see man, you already started to get proposals! awesome progress there! +1

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Re: One Piece A-Edition Demo(1.8) Progress

Post by YinYangSplit on 22nd May 2013, 5:52 am

Yeah, that's what I meant. Nice moves, I think I'm gonna really like the light kick Razz
I also remembered another idea for kizaru, he could do that move he almost killed Zoro with, when he stepped on him and was about to...kick him, or shoot a laser, or something. I can't really remember that well...but If you could make it a grab-style move, that would be awesome!! Very Happy
Spoiler:

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Billy Talent references xD
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Re: One Piece A-Edition Demo(1.8) Progress

Post by gerafi on 22nd May 2013, 9:28 am

Yeah, a sort of projectile light kick would be nice.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 22nd May 2013, 11:54 am

Liked the grab move idea! So basically, this is how it will be like:
Kizaru grabs his opponent, raise him and pierce him with a laser from his finger. The opponent falls, Kizaru then charges his leg and explodes it on the lying opponent.

@gerafi: Yes. I am planning to add a move where Kizaru fires a beam from his leg.

And thanks to Ya'll! +1'ed everyone!


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Arlong New Progress

Post by Rhino.Freak on 22nd May 2013, 1:39 pm



Old Progress -> Arlong Progress

Some more progress for Arlong:

Water Shot:

Arlong makes a water ball in his hand, and launches it towards the opponent!






Loops Of Death (Hell Move):

Arlong jumps a little forward, takes out his sword and starts doing a rampage spin loop causing some serious damage to the opponent in the way, the loop continues for about 5 times, then he comes to an end!











*NOTE* : In-game looks are not final!


Evade Counter Move coming soon!

~RhinO.FreaK

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Re: One Piece A-Edition Demo(1.8) Progress

Post by T.O.R.N.A.D.O on 22nd May 2013, 6:07 pm

The hell move is awesome like HELL! Very Happy +1

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Re: One Piece A-Edition Demo(1.8) Progress

Post by YinYangSplit on 22nd May 2013, 10:13 pm

@A-Man Awesome! Looking forward to seeing it Very Happy
@Rhino
The "Loops of death" look pretty cool, but maybe you could add on to it, maybe make it a "frenzy" move? (Like red eyes, maybe more speed, or maybe he uses water in a combination with his sword, or something like that.)

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Billy Talent references xD
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Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak on 22nd May 2013, 10:58 pm

Thanx Itachi, Yin! Smile
Well the hellmove is actually like this only (seen it in other game), also the sprites in the sheet has this too, so to make something like that, I need sprites or maybe I have to do it too,, anyways I'll see what can I do to make it awesomer.. Thnx for feedback! Smile

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 23rd May 2013, 2:07 am

Cool, awesome, amazing, splendid, overwhelming, magnificent, thrilling and astonishing!!! Seriously man, it was super fast too (considering that you are not using LFStudio). But one thing about the hell move's screenshots: You had to make them sequential and in order. Super good nevertheless, +1 from me mate!

@Spectators: You can see how the hellmove in action actually looks like from here:
http://youtu.be/w9FiRpFNva8?t=4m3s
And lets +1 the Rhin 'O Freakah!

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Re: One Piece A-Edition Demo(1.8) Progress

Post by pack5642 on 23rd May 2013, 5:06 am

wooooow nice hell move Rhino legit as hell.
@A-man Thumbs up! simply splendid

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak on 23rd May 2013, 7:31 am

yeah, screenshots were bad, but thanx anyweays! Smile

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 24th May 2013, 2:03 pm

Thanks Y'all!

So, did some progress on Kizaru (I really should be studying but whatever..). What I did is the Dash attack, Laser kick, finger piercing laser and the jump attack. I didn't bother taking any screenies for the dash attack as its simply a teleport with light (Just like Kuma's)

Jump attack (another weaker light kick):

So, a weaker version of the Light kick attack (no teleportation):




Finger laser attack (Skywards-side):

Self explanatory:



Laser kick:

Kizaru charges his leg, and then shoots a blast from his leg:





Moves left for Kizaru: Some grab attack, the light mirror thingy move and the hell move.

Suggestions are welcome.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by onepiece22 on 24th May 2013, 8:10 pm

great job a man Thumbs up! Thumbs up! Thumbs up! Thumbs up! Thumbs up! Thumbs up! cheers

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Re: One Piece A-Edition Demo(1.8) Progress

Post by pack5642 on 25th May 2013, 12:38 am

wow man, i just hope that the laser kick doesn't take too long charging. but nice progress Thumbs up!

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak on 25th May 2013, 8:02 am

freakin awesome! just too great!

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'The Monster inside me is growing bigger!' *Munch-munch, chomp-chomp, gobble-gobble, gulp*
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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 25th May 2013, 12:20 pm

Thanks guys!! You're always my source of motivation Very Happy. +1'ed Y'all!!

@Pack: It doesn't really charge THAT long. At least faster than how he does it in the anime =_=.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by thatfella on 25th May 2013, 8:01 pm

like the progress and the thick ray of light very shiny

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Re: One Piece A-Edition Demo(1.8) Progress

Post by onepiece22 on 26th May 2013, 12:52 pm

when the game coming out?

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 26th May 2013, 1:29 pm

A-MAN wrote:
ggvnn wrote:When demo 1.8 start ?
I can't really specify a date for the release, but I can say: Somewhat soon.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by BigheadedFartBall on 27th May 2013, 4:18 pm

Looks coool!!
This is the last game with the lf2 engine rite? so wil demo 2 be completley differents?

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Fart!! [:
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Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak on 28th May 2013, 6:41 am

No don't get this wrong, but A-Engine is an edit/super awesome-fied LF2 engine, so not completely different!

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 28th May 2013, 11:55 am

Rhino.Freak wrote:No don't get this wrong, but A-Engine is an edit/super awesome-fied LF2 engine, so not completely different!
No Rhino. I wouldn't have called it "A-Engine" if it was a mere edit.
@Fartball: The A-Engine is a completely new engine which will be much more convenient to use. All the complicated effects and features will be easier to code. Although the Engine will be kinda different from the LF2 one, I will make it in such a way you can convert from LF2 to it easily.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by YinYangSplit on 30th May 2013, 5:36 am

This might be kinda late, but I really like Kizaru's laser attack, it looks cool! The problem is foresee, is actually hitting people with it..(Or at least for myself Razz) Is it like a move that you can only hit enemies in the air, or can you hit them from the ground into the air? Also, if you make it an easy comboable move (Kinda like Sanji's moves) that would be pretty awesome as well. Very Happy Keep up the awesomeness A-Man! Thumbs up!

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Billy Talent references xD
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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 30th May 2013, 4:39 pm

Thanks man! And yes, the laser can only hit those whom are in air (Reason I did it: I wanted an anti-Marco Twisted Evil . As his flying abililties always annoy me when playing against him.) Will try to make him as combo-able as possible so no worries.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by T.O.R.N.A.D.O on 30th May 2013, 8:16 pm

Wow good job A-MAN!

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Re: One Piece A-Edition Demo(1.8) Progress

Post by YinYangSplit on 31st May 2013, 3:02 am

Hehe, I can imagine Kizaru teleporting all over the place kicking the enemy/beaming them and finishing them off with a finger point of doom. Cool

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Billy Talent references xD
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Re: One Piece A-Edition Demo(1.8) Progress

Post by Darkness-man on 4th June 2013, 5:53 am

what character will appear in demo 1.8 ! Macro and who else

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 4th June 2013, 9:39 am

The new characters are: Marco, Crocodile, Arlong and Kizaru. This will make it a 17 characters in total (excluding the enemy sets). All the related progress can be found within the 3 pages in this thread Wink.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by dan007/^"""" on 4th June 2013, 6:58 pm

can i do any thing for you sir

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 6th June 2013, 5:54 pm

dan007/^"""" wrote:can i do any thing for you sir
You can check your assignment at the private workstation.

P.S, guys: Have been unable to do progress for a while due to exams. Finishing in a week. The exams were supposed to end on Tuesday, but 2 exams (Chemistry and Physics) will be repeated on Wednesday and Thursday. Thats because the administration found out about some students stealing the exams from the teachers' staff and leaking them out. Thanks for your patience everyone!

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Doflamingo on 8th June 2013, 3:22 pm

So what's left to do for 1.8?
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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 8th June 2013, 6:30 pm

So I guess you're looking for a to_do_list which I am gonna do on the day I finish exams. Here is a brief one:
1-Finish up Kizaru; 2 more special moves and his hell move.
2-Finish up Marco; the hell move.
3-Do 1 more special attack for Arlong.
4-Finish the game designs (that's up to Yin, and he is doing a very good job at it).
5-Do 2 more enemy types (1 of them needs to be sprited; Upto Mark).
6-Fix the bugs and the unstatifactions people have toward the other characters.
7-Do the stage mode, the survival mode, a new bg or 2 (upto dan^"""), and some new stuff on the exe.
8-Do the move list and some new stuff(upto pack).

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 14th June 2013, 7:18 pm

So, I am finally done with my exams, and I will back updating stuff. Here is a list of what is needed to be done for demo 1.8 to be released:

Legend:
Underlined: In progress, not done yet.
Crossed out: Finished.
Bold: Still untouched; No work has been done on it yet.


  • Finish up Kizaru, Marcoand Arlong and fix the bugs on Crocodile.
  • Fix the Pacifista's, and add new enemies for the stage mode.
  • Code a new BG,
  • Do a new move list.
  • Finish the new Design.
  • Change the depth for as much sprites as possible to 256 color format (to avoid that Couldn't create Art Surface error).
  • Code the stage mode and the survival mode.
  • Add some new stuff on the special exe.
  • Fix bugs on older characters.


I will be posting progress by morning. Good night!

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Re: One Piece A-Edition Demo(1.8) Progress

Post by gmgladi007 on 23rd June 2013, 8:50 am

Morning A-man.I just wanted to say thanks for the awesome progress and ask about when we will get to try the demo. thank you again:D:sanji:

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Re: One Piece A-Edition Demo(1.8) Progress

Post by A-MAN on 25th June 2013, 4:59 pm

Haha!! Many thanks for your encouraging! And you're always welcome to put forward your suggestions for this game! Very Happy There is a lot to show now, but I am just too lazy to post. I've even started working on the A-engine, nothing special till now, just a stickman you can walk with in a stupid BG I made Razz.

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Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak on 25th June 2013, 6:01 pm

ahh, stickman in a stupid bg, it can't get better! xD
+1 A-MAN

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