All-Star BoF v0.1 [RELEASE]

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All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 28th July 2013, 4:22 pm

So guys, everyone must have been waiting for the grand release of All-Star: Battle of Fighters! It has taken a long time but its finally time for the real release. So:
Ladies and gentlemen, We present you:

All Stars: Battle of Fighters v0.1
Spoiler:
[You must be registered and logged in to see this link.]
The game is in .7z format. To extract it you can use 7zip (highly recommended) or WinRAR.

This game currently has only 6 characters. And they are

  • Naruto
  • Sasuke
  • Goku
  • Ichigo
  • Luffy
  • Zoro


Features of the Game!

  • 2 new moves for Naruto.
  • 1 new move for Sasuke and AJ flame is changed.
  • A whole new Goku for which you have been waiting!
  • Ichigo's 3 hit combo and Zangetsu Spin are revamped.
  • Whole new Luffy and Zoro!
  • All characters have their Meelee combos.
  • You do last hit of Meelee combo by pressing JA.
  • Everyone has quick getups. Press J while lying down.
  • Luffy has a rubber body, so electric attacks of Sasuke won't affect him much (except Chidori, to make everyone balanced.) [Not a bug! xD]
  • Last but not the least, there is a hidden surprise in the game. If you find it out then please don't spoil it for others! xD


Trouble shooting:
1- My antivirus is detecting the game exe as a trojan. Is it really infected?
Actually it isn't. The reason for this false positive detection is the usage of a program called "Molebox" in the game. Molebox encrypts files into an executable so the files can only be used by the exe. This makes the antivirus suspects the encrypted data and flag it as a trojan. So you have to, in order to run the game, disable your antivirus (not recommended) or add it to your antivirus' exception list (recommended), For more info about this issue, follow the link: [You must be registered and logged in to see this link.]

2-I am getting the error "The Application failed to start because it's side by side configuration is incorrect. Please refer to the application log for more details.". How should I fix this?
You need to install the run-time components for Visual C++ 2005. You can find an installer here:
[You must be registered and logged in to see this link.]

So guys reviews and feedbacks on the game are truly appreciated. And if you find any bugs, report it as soon as possible.

And if you guys want to enjoy your fights then please turn on the Recording feature. That's all for now and thanks for staying tuned.

Regards,
All Stars: Team


Last edited by T.O.R.N.A.D.O on 29th July 2013, 6:21 pm; edited 2 times in total (Reason for editing : ~UPDATED Version)

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Re: All-Star BoF v0.1 [RELEASE]

Post by A-MAN on 28th July 2013, 5:18 pm

Will try it in a while. Expect a Doflamingish review XD.

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 28th July 2013, 5:58 pm

Yeah that would be appreciated! xD!

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Re: All-Star BoF v0.1 [RELEASE]

Post by Draox on 28th July 2013, 6:38 pm

will test it now

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 28th July 2013, 6:55 pm

Hopefully you don't get any errors and you like the game. *fingers crossed*

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Re: All-Star BoF v0.1 [RELEASE]

Post by A-MAN on 28th July 2013, 9:26 pm

So I am going to start criticizing the wrong stuff here Razz:
Luffy:
1-It wasn't really a good idea to combo Pistol with Bullet+Rifle. I mean if pistol is to do a direct hit, the opponent would just fly away and the rest of the combo would just never hit. I mean even if the opponent is defending, pistol would just push him back enough to make the rest of the combo useless.
2-His 3 hit combo needed speeding up, not slowing down. In OPAE, the character's injury frames delay waaay more than normal.
3-Jump+Attack == Rifle?!? Noo dear Rhino, this sounds very OPGWish.. Well uh, you can ignore this point XP.

Zoro:
SWORDSOUTINHANDSANDMOUTHOPGWWATWUTWATEVER#(%*&@%... erm *cough *ehm. The idea of Zoro holding the swords out is good. But with those sprites it just seems as if he is having a problem with his back. His head looks as if it is pushed to the front making him look too shabby.

Guko:
I should say I was very disappointed with his Genki dama.. I mean, it is really supposed to be way larger! Expected something of the size of Ace's Entei :/. Please enlarge it for the next release.

Naruto:
Sorry, but didn't test him that much. I guess he is alright.

Sasuke:
Kinda overpowered. Didn't play him that much as well, so if you don't agree then you are probably right.

Ichigo:
His dash attack needs more than just a slash. At least add one of these large slash effects you had in his other moves.


The readme:
1-The Thriller bark bg wasn't done by Dan, it was actually done by me XP (Dan did the second one. I am honored to have my bg picked up from dozens of anime bgs though XD)
2-You have given the NTSD team a lot of attention in the read me. It even felt like they have had more attention than the original All Star BOF team members. This shouldn't have happened. "Credits to NTSD team for Nartuto and Sasuke" was more than enough.

Other:
Everything other than what I posted above is perfect. The game play is really good, and the game offers what it needs to continue. Excellent for a first release! Just put in mind that its completely natural to not get over 5/10 comments in a first release. I give it a 7/10 =D. Keep this up!


P.S: You've mentioned a surprise up there, but I can't seem to find it. I tried the stage mode, but it stops after the first phase. Can you please give us a hint on what to do?


Last edited by A-MAN on 28th July 2013, 9:53 pm; edited 1 time in total

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 28th July 2013, 9:45 pm

JA was not meant in OPGWish way. Its common for every character that JA would do the last attack of meelee combo. Anyway +1 for the awesome review!

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Re: All-Star BoF v0.1 [RELEASE]

Post by AWSAN.awesome on 28th July 2013, 10:57 pm

Btw, y is goku walking like that? Razz

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Spoiler:
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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 29th July 2013, 4:55 am

Just for fun. And it suits him doesn't it?

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Re: All-Star BoF v0.1 [RELEASE]

Post by Rhino.Freak on 29th July 2013, 6:03 am

[You must be registered and logged in to see this link.] wrote:So I am going to start criticizing the wrong stuff here Razz:
Luffy:
1-It wasn't really a good idea to combo Pistol with Bullet+Rifle. I mean if pistol is to do a direct hit, the opponent would just fly away and the rest of the combo would just never hit. I mean even if the opponent is defending, pistol would just push him back enough to make the rest of the combo useless.
2-His 3 hit combo needed speeding up, not slowing down. In OPAE, the character's injury frames delay waaay more than normal.
3-Jump+Attack == Rifle?!? Noo dear Rhino, this sounds very OPGWish.. Well uh, you can ignore this point XP.

I guess 3 hit combo is of OPAE? and yeah I know that, hence in later version I am going to change the 3 hit combos of him. and JA is just the last hit of 3 hit combo, so its a coincidence that its OPGWish Razz


Zoro:
SWORDSOUTINHANDSANDMOUTHOPGWWATWUTWATEVER#(%*&@%... erm *cough *ehm. The idea of Zoro holding the swords out is good. But with those sprites it just seems as if he is having a problem with his back. His head looks as if it is pushed to the front making him look too shabby.

LOOL sorry man, but since I need walking sprites, I got only those once who had swords in mouth.. Hence I HAD to replace all the basic sprites of his with the swords in mouth ones.. Razz The stance sprite will be remade I believe..

Guko:
I should say I was very disappointed with his Genki dama.. I mean, it is really supposed to be way larger! Expected something of the size of Ace's Entei :/. Please enlarge it for the next release.

Actually there are 2 stages of it.. one is small (which is in this release) and the other big one which will be in next release Very Happy

Naruto:
Sorry, but didn't test him that much. I guess he is alright.


Sasuke:
Kinda overpowered. Didn't play him that much as well, so if you don't agree then you are probably right.


Ichigo:
His dash attack needs more than just a slash. At least add one of these large slash effects you had in his other moves.

Hmm im not sure of what you really mean, I mean that would make it Getsuga Tenshou?

The readme:
1-The Thriller bark bg wasn't done by Dan, it was actually done by me XP (Dan did the second one. I am honored to have my bg picked up from dozens of anime bgs though XD)
2-You have given the NTSD team a lot of attention in the read me. It even felt like they have had more attention than the original All Star BOF team members. This shouldn't have happened. "Credits to NTSD team for Nartuto and Sasuke" was more than enough.

LOL you are awesome then! Agreed. We'll change it. And we gave them credits coz our old project was ntbn Razz but yeah point taken Smile

Other:
Everything other than what I posted above is perfect. The game play is really good, and the game offers what it needs to continue. Excellent for a first release! Just put in mind that its completely natural to not get over 5/10 comments in a first release. I give it a 7/10 =D. Keep this up!

Trust me the game will be more like a game in the next release with balanced 3 hit combos and all Very Happy


P.S: You've mentioned a surprise up there, but I can't seem to find it. I tried the stage mode, but it stops after the first phase. Can you please give us a hint on what to do?


my answers are in there.. Razz thanx for review man, I loved it! Very Happy Very Happy Very Happy +1

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 29th July 2013, 6:08 am

Hmmm seems fine but why A-MAN always write Goku as Guko? xD!

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Re: All-Star BoF v0.1 [RELEASE]

Post by AWSAN.awesome on 29th July 2013, 11:21 am

[You must be registered and logged in to see this link.] wrote:Just for fun. And it suits him doesn't it?
To be honest, no.
I mean he is supposed to run as "walking", and to fly fast as "dashing", but now he is flying really slow..

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Spoiler:
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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 29th July 2013, 12:01 pm

Well his walking is normal gliding and his running is dashing.. I don't see any problem with that.

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Re: All-Star BoF v0.1 [RELEASE]

Post by Rhino.Freak on 29th July 2013, 12:23 pm

well I'll make a poll in allstars then.. (about walk/glide)

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 29th July 2013, 5:07 pm

So guys I have a uploaded a bug free version.. And this exe won't be detected as a threat in most Anti-viruses.. So download it and test it.. Report bugs if you find any..

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Re: All-Star BoF v0.1 [RELEASE]

Post by A-MAN on 29th July 2013, 7:46 pm

Lool guys. I can see you all depressed after posting about the mod in LFE. You just need to understand that it was really natural to get these replys from there. They all don't like ripped sprites mods, and they somewhat enjoy bashing new mods XD. Just move on and don't let what they said stop you. And I am saying this, with all confidence; the release was very great for a first beta. Keep this up XD

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 30th July 2013, 6:07 am

Btw did you download this bug free version?

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Re: All-Star BoF v0.1 [RELEASE]

Post by A-MAN on 31st July 2013, 11:43 pm

Not yet. What fixations does it include?

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 1st August 2013, 3:33 am

In the previous version, Sasuke's electric attacks won't affect Naruto clones as well, but is fixed in this version. Rhino forgot to remove Zoro's DJ which I removed in this fix. And this moleboxing won't be a threat to most anti-viruses. So yeah.

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Re: All-Star BoF v0.1 [RELEASE]

Post by dan007/^"""" on 1st August 2013, 2:23 pm

ok i played it it was good but i didnt like the way goku shoots the kamehameha

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 1st August 2013, 3:03 pm

Then how should he shoot?

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Re: All-Star BoF v0.1 [RELEASE]

Post by gerafi on 1st August 2013, 4:11 pm

How do i get past stagge 1-1?

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Re: All-Star BoF v0.1 [RELEASE]

Post by Rhino.Freak on 1st August 2013, 4:29 pm

^ no stage mode for now, sorry Razz

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Re: All-Star BoF v0.1 [RELEASE]

Post by A-MAN on 1st August 2013, 4:35 pm

[You must be registered and logged in to see this link.] wrote:ok i played it it was good but i didnt like the way goku shoots the kamehameha
I don't get it. What is the think you didn't like exactly in it? Is it too fast? too slow? or what exactly? I think Guko was one of the best characters whom suited well in the game.

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Re: All-Star BoF v0.1 [RELEASE]

Post by gerafi on 1st August 2013, 4:58 pm

Oh, I see...
By the way is there a movelist for the characters?

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Re: All-Star BoF v0.1 [RELEASE]

Post by Rhino.Freak on 1st August 2013, 5:01 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:ok i played it it was good but i didnt like the way goku shoots the kamehameha
I don't get it. What is the think you didn't like exactly in it? Is it too fast? too slow? or what exactly? I think Guko was one of the best characters whom suited well in the game.

Sad thank you so much Sad

and like really, how should he shoot it?

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Re: All-Star BoF v0.1 [RELEASE]

Post by Rhino.Freak on 1st August 2013, 5:09 pm

[You must be registered and logged in to see this link.] wrote:Oh, I see...
By the way is there a movelist for the characters?

sorry for doublepost but, its in the readme!

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Re: All-Star BoF v0.1 [RELEASE]

Post by pack5642 on 2nd August 2013, 2:22 am

damn, tsuna is very fun to play with, but i feel as though he spams too much and that his attacks are kinda OP

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Re: All-Star BoF v0.1 [RELEASE]

Post by Rhino.Freak on 2nd August 2013, 3:07 am

he will be weakened for sure Smile

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 2nd August 2013, 3:38 am

[You must be registered and logged in to see this link.] wrote:damn, tsuna is very fun to play with, but i feel as though he spams too much and that his attacks are kinda OP

But isn't he awesome? xD!

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Re: All-Star BoF v0.1 [RELEASE]

Post by pack5642 on 2nd August 2013, 3:42 am

lol yea, xburners flames are awesome as is his ability to dash through the air looks badass.plus he is vrey combo-able, really liked tsuna. great job on him Thumbs up!

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Re: All-Star BoF v0.1 [RELEASE]

Post by Rhino.Freak on 2nd August 2013, 4:49 am

not much we did on him Rolling Eyes but yeah I'll cost him more MP in xburner etc

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 2nd August 2013, 1:25 pm

I did some job on him. Rolling Eyes And am glad you liked him pack!

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Re: All-Star BoF v0.1 [RELEASE]

Post by Doflamingo on 5th August 2013, 4:16 pm

Game fail when start downolading goku...
Hmm...
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Re: All-Star BoF v0.1 [RELEASE]

Post by A-MAN on 5th August 2013, 4:30 pm

A "couldn't create art surface"?

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Re: All-Star BoF v0.1 [RELEASE]

Post by gerafi on 5th August 2013, 5:21 pm

Actually I think Tsuna's freezing attack what makes him op.

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Re: All-Star BoF v0.1 [RELEASE]

Post by Rhino.Freak on 5th August 2013, 5:26 pm

hmm I guess its balanced coz its quite short ranged

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Re: All-Star BoF v0.1 [RELEASE]

Post by T.O.R.N.A.D.O on 5th August 2013, 6:46 pm

@Gerafi, It was actually X Burner Air which made him op.. 'Cause there wasn't any MP usage in it.. Razz

@Doflamingo, Don't know why that error occurs..

@A-MAN, The game simply crashes at goku.dat for some users.. No specific error.. :/

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