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Online Mode

Post by T.O.R.N.A.D.O on 21st October 2013, 2:51 pm

Today me and Rhino tried playing OPAE online and these were our reactions. Well so none of you may have faced this problem earlier. OPAE is literally boring when played online. First of all players recovering time is very high which made me sick, Second is Dashing is problematic due the laggy effects and third is combos are very slow which makes it a total time waste. Last not the least, there is no Run+D so you can't use combos while Dashing.. Neutral

PS: No1 replied to my Recording topic so I remind you guys again that 1.8 doesn't have the recording feature.

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Re: Online Mode

Post by Rhino.Freak on 21st October 2013, 2:59 pm

well I have to agree.. you must increase the speed of gameplay and make it more dynamic.. in lags, one cannot have fun at all

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Re: Online Mode

Post by T.O.R.N.A.D.O on 21st October 2013, 3:08 pm

No1 knows this since no1 has tried playing it online yet..

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Re: Online Mode

Post by A-MAN on 21st October 2013, 4:39 pm

Oh well, I am aware of the fact that OPAE is a type of a game that is supposed to be a fast paced one. And I've already started working that out for OPAE Alpha (that is the next release featuring the A-Engine). The game play will dramatically change; the moves input won't even be the way it is any more, as 3 keys to click for an attack is somewhat much. (They are going to be 2 now: Like instead of D+>+A,  >+A are solely enough.) Rhino and Pack have witnessed a V0.00000002 of the A-Engine featuring TS Luffy's basic action, and they did comment on how the game play speed was somewhat fast (which I can reason for, they are just used to how OPAE Demo < 1.8 works.) 

Much more talk is remaining regarding the A-Engine here. I will just TL;DR everything and say:
I really can't do anything about this at the moment; however, you can expect all your wishes to come true for the next long-way-to-go'd OPAE release, for which I will be doing some smaller demos for you guys to try out before the release. (Don't know if I've mentioned this before, but I am planning to do an OPAE/A-Engine demo featuring TS Luffy and survival stage where you fight a bunch of marines in a much more relaxed/fast-paced atmosphere.)
Thanks for your suggestions! +1!

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Re: Online Mode

Post by dan007/^"""" on 21st October 2013, 4:47 pm

yeah that is what was missing

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Re: Online Mode

Post by Doflamingo on 21st October 2013, 5:04 pm

@A-MAN wrote:(They are going to be 2 now: Like instead of D+>+A,  >+A are solely enough
Isn't this going to broke the game and combos?
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Re: Online Mode

Post by A-MAN on 21st October 2013, 5:18 pm

@Doflamingo wrote:
@A-MAN wrote:(They are going to be 2 now: Like instead of D+>+A,  >+A are solely enough
Isn't this going to broke the game and combos?
Will it? If you really think so, then I suppose you didn't understand how will stuff work yet. Don't worry though, you will get to test how everything works soon, and you will then have a chance to state your feedback. I am as well ready to change it back if you people think the older one was still better after trying the demo.

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Re: Online Mode

Post by T.O.R.N.A.D.O on 21st October 2013, 5:31 pm

Well I do see your point.. Anyway have to wait for your Alpha release..

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Re: Online Mode

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