One Piece A-Edition Alpha Progress

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Re: One Piece A-Edition Alpha Progress

Post by -|Mark975|- on 20th August 2014, 9:45 am

Looks amazing Z!

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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 20th August 2014, 2:08 pm

so cool! SO COOL! SCOOL!

Damn man :') you keep amazing me..

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Re: One Piece A-Edition Alpha Progress

Post by Flash9tk on 20th August 2014, 3:36 pm

Wow I didn't expect there to be a roll XD Go big or go home I guess lol
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Re: One Piece A-Edition Alpha Progress

Post by bashscrazy on 20th August 2014, 3:58 pm

Damn he looks so hot flying around like that

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Re: One Piece A-Edition Alpha Progress

Post by brbrbrkin on 20th August 2014, 6:01 pm

It looks WAY better than i expected, you've got a talent :v
Did you get the idea for the barrel roll from the GIF or you planned it since the beginning?

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 20th August 2014, 6:08 pm

Thanks very much guys XD

Got an idea for leap attack so might do run jump next and follow up with its attack

brbrbrkin wrote:It looks WAY better than i expected, you've got a talent :v
Did you get the idea for the barrel roll from the GIF or you planned it since the beginning?
Lol no, I originally just planed to edit the run cycle slightly to look like in the air and call it done.

Got the idea from the gif you posted, so thanks very much for the suggestion XD
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Re: One Piece A-Edition Alpha Progress

Post by wdkace on 20th August 2014, 11:51 pm

Sweet Lord, this is just brilliant

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Re: One Piece A-Edition Alpha Progress

Post by vunguyen97 on 21st August 2014, 2:25 am

DAMN, that awesome. Looking forward to the release.
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Re: One Piece A-Edition Alpha Progress

Post by thunder249265 on 21st August 2014, 9:30 pm

cheers that is so awesome i really can't wait for the release and i think i got an idea for an air attack for Sanji. How about he do concasse where he spin downward to the ground
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Re: One Piece A-Edition Alpha Progress

Post by Doflamingo on 24th August 2014, 1:45 pm

Get your joke about do a barrel roll xD
Some questions for Z:

1st - What sprite's Sanji already have? Or you showing us all the progress you made so far? (Hope not, and Sanji has all basics already).

2nd - What's done for Zoro?

3rd - Nothing is done for polishing Law, am I right? D:

And some questions for A-MAN:

1st - Is there any new codded things? Its been quite a long time we saw anything from actuall game (I mean - yes, we saw desing and etc, but anything that is already inplanted in game itself, not meaning about LOG of development for A-Engine)

2nd - What is your plan for playable demo? Some characters|maps?
I'm not bashing or anything, but its been almost a year without playable version of game.
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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 24th August 2014, 2:44 pm

Although the question was for A-MAN, here you go.

Sanji Progress



Mouton Shot ( > + A ) or ( A while [tip=Running]>+>[/tip] ) (It will actually make opponent fall)




Coiler ( v + A )




Bouquetière Shot ( ^ + A )




Sky Walk ( J + J ) + J... to continue



Forward Sky Walk ( > + > in Air ) Hold ">" to continue (its basically air running)




I would have shown it earlier too, but Z posts the GIFs of the moves already, so its not really useful or interesting to post these. I can make a GIF too, but then again its not worth the hardwork done for creating GIFs, as you guys already know how the move works like.


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Re: One Piece A-Edition Alpha Progress

Post by Doflamingo on 24th August 2014, 2:46 pm

Nice! So there is one question been answered.
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Re: One Piece A-Edition Alpha Progress

Post by brbrbrkin on 24th August 2014, 6:55 pm

What about the sound efffects for the game? Are they going to be the same as LF2 or you guys are making brand new sounds?

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Re: One Piece A-Edition Alpha Progress

Post by A-MAN on 24th August 2014, 7:28 pm

Doflamingo wrote:Get your joke about do a barrel roll xD
Some questions for Z:

1st - What sprite's Sanji already have? Or you showing us all the progress you made so far? (Hope not, and Sanji has all basics already).

2nd - What's done for Zoro?

3rd - Nothing is done for polishing Law, am I right? D:

And some questions for A-MAN:

1st - Is there any new codded things? Its been quite a long time we saw anything from actuall game (I mean - yes, we saw desing and etc, but anything that is already inplanted in game itself, not meaning about LOG of development for A-Engine)

2nd - What is your plan for playable demo? Some characters|maps?
I'm not bashing or anything, but its been almost a year without playable version of game.
Imma answer all the questions Razz
Z is showing everything he is doing with Sanji. So what you saw here are all what is done with him till the moment. Regardless of whether basics where done or not, I am working on some A-Engine's stuff you guys wouldn't have any interest in, and I am not coding Sanji; It's Freaky.

Zoro: His shading and his details are lots of work. We're trying to get characters as fast as possible now, and Sanji is easier and faster to do (so said Z).

Law: Nope Razz. I believe he won't be in the first release either. His animations are nowhere near the quality of Sanji's or Luffy's sprites (except for that 3-hit combo I guess).

New coded things: Moves? Almost all Z has sprited (didn't do air rifle nor rocket yet though). Mechanics? A ton. It would be better if you would experience it by yourself in the game. A-Engine features: DRA LOTZ OF.

Playable version: We're aiming for one. Luffy, Sanji, grunts, and maybe a mini game Razz.

Sounds I just finished doing them today and uploaded a test build for the team. The sounds handler is faar stronger than LF2's; we can set volumes and even pick a channel the sound is going to come from. Fade out effects and other ones are possible too. Sources? All will be ripped off the anime.


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Re: One Piece A-Edition Alpha Progress

Post by Doflamingo on 24th August 2014, 9:55 pm

Oh, almost forgot, what is weight of game already?
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Re: One Piece A-Edition Alpha Progress

Post by thunder249265 on 24th August 2014, 11:48 pm

nice just stay in the air Very Happy
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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 25th August 2014, 3:56 am

boring stuff but marine is gonna be walkin


been putting it off for too long, but almost finally done



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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 25th August 2014, 4:45 am

Doflamingo wrote:Oh, almost forgot, what is weight of game already?

Less than 15 MB.

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Re: One Piece A-Edition Alpha Progress

Post by wdkace on 25th August 2014, 5:03 am

less than 15mb? u meant just the sprites right? with all the coding and such art, it must be at least 200MB for it to run good LOL

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 25th August 2014, 8:26 am

Just a few bits of clean up then shading.


Mark shading?

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Re: One Piece A-Edition Alpha Progress

Post by -|Mark975|- on 25th August 2014, 9:04 am

Just post the sheet in the progress topic and I'll start shading.

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Re: One Piece A-Edition Alpha Progress

Post by A-MAN on 25th August 2014, 9:20 am

@wdkace: It's 15 mbs currently wiht few sounds, music, data, exe, assets and everything. I think it is going to be around 20-25mbs in the first release.

Grunt walking is amazing! But that might look weird if the grunts were to change that boxer pose when moving near toward you. Can you do some "careful walking" sprites as the ones you did for the fishmen grunts (when their shields are on). The one where the grunt's hand would stay in that same pose, but the legs don't cross out at all; like he moves his front leg forward, and then drag himself towards it.

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Re: One Piece A-Edition Alpha Progress

Post by Doflamingo on 25th August 2014, 11:34 am

A-MAN wrote:@wdkace: It's 15 mbs currently wiht few sounds, music, data, exe, assets and everything. I think it is going to be around 20-25mbs in the first release.
THATS WHY I LOVE PNG! 25 mbs IS AWESOME! Remember when LF2 mods was 100-150 mbs? Even bigger!
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Re: One Piece A-Edition Alpha Progress

Post by bashscrazy on 25th August 2014, 4:54 pm

Doflamingo wrote:
A-MAN wrote:@wdkace: It's 15 mbs currently wiht few sounds, music, data, exe, assets and everything. I think it is going to be around 20-25mbs in the first release.
THATS WHY I LOVE PNG! 25 mbs IS AWESOME! Remember when LF2 mods was 100-150 mbs? Even bigger!

You must also remember that LF2 mods had 15x more characters

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Re: One Piece A-Edition Alpha Progress

Post by wdkace on 25th August 2014, 6:33 pm

A-MAN wrote:@wdkace: It's 15 mbs currently wiht few sounds, music, data, exe, assets and everything. I think it is going to be around 20-25mbs in the first release.

Grunt walking is amazing! But that might look weird if the grunts were to change that boxer pose when moving near toward you. Can you do some "careful walking" sprites as the ones you did for the fishmen grunts (when their shields are on). The one where the grunt's hand would stay in that same pose, but the legs don't cross out at all; like he moves his front leg forward, and then drag himself towards it.

Awesome, Thanks. The size is remarkable for a great game

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Re: One Piece A-Edition Alpha Progress

Post by Beta96 on 25th August 2014, 7:09 pm

Wow I think marinea looks hella gine. It look super awesome. I hope you make the rifle and sword soon so they can make little more damage than punch.

About the movement of bixer marines, I think the back leg should be infront first then the front leg go infront. So it doesnt seem weird.

Weapons, I wonder if you want to make dropable weapon? For example, few marines have been knocked out anf other marine pick up the sword so they can become nittroyou! This will be cool feature.
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Re: One Piece A-Edition Alpha Progress

Post by Dragon5 on 25th August 2014, 9:59 pm

The marine is walking with a natural movement. Look at yourself: when people walk, they always put forward the arm opposite of the leg that is sticking out. I don't know if I misunderstood what you were trying to say, but it seems like you wanted the arms and legs while moving to be the same side.

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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 26th August 2014, 3:25 am

bashscrazy wrote:You must also remember that LF2 mods had 15x more characters

But with the PNGs, even 15x more characters would hardly add 15-20 MB more to it Razz

@Z : damn the walk is super fluid. Really, its hard to tell its a sprite actually Razz

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 26th August 2014, 9:51 pm

thx XD

run coming along


edit:
finished


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Re: One Piece A-Edition Alpha Progress

Post by bashscrazy on 26th August 2014, 10:39 pm

The body rotation and animation of the walk and run are great!

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Re: One Piece A-Edition Alpha Progress

Post by _Ladro360_ on 27th August 2014, 5:54 pm

Here is a question:

will the story mode be as hard as the last modded lf2 release?
Because that release was very hard.

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Re: One Piece A-Edition Alpha Progress

Post by vunguyen97 on 27th August 2014, 7:30 pm

One question i will want to ask as many time as possible(sorry about this): When do you guys plan on releasing the game?
btw, i hope after the first release, you guys will finish Law. He is supposed to be on the first release, not Sanji Sad
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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 27th August 2014, 8:03 pm

Upgraded the lifebars. Redid them in flash so they aren't pixelated anymore.





So for stage mode it'll be challenging, but you'll have more freedom of how you go about doing things.  It'll be more objective based, like go to X or find X and defeat X rather than just "defeat all enemies on screen".  It won't be like lf2 where you have to wander around the stage looking for the last grunt to kill so you can finally move on.  

As for the enemies they'll be wandering around the stage standing guard and such.  So if you want to make it harder for yourself you could alert the guards, let them call for reinforcements and then take them all on at once, or you could sneak around them or attack them from behind, etc.  


For Law we're sorry about his delay, but we need to really upgrade his sprites and redo his code cause he got pretty outdated as we moved along.  We will get back on him though pretty soon


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Re: One Piece A-Edition Alpha Progress

Post by brbrbrkin on 27th August 2014, 8:25 pm

How many HP will the grunts have? I mean will it still be one-hit kill like the LF2 mod?

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 27th August 2014, 8:31 pm

It depends on the grunt.  Like a bazooka would kill a grunt, but a single pistol  wont.  Still need a 3 hit combo.  

The ones we'll do later, the commanders and such will be much harder to kill. Like half of a normal hp maybe.


ALSO flying bodies of the grunts will act as projectiles.  Kinda like the 'burning' bodies of lf2.  So you can send the grunts flying into each other.
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Re: One Piece A-Edition Alpha Progress

Post by _Ladro360_ on 27th August 2014, 8:58 pm

BTW how many characters are you guys gonna add?
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Re: One Piece A-Edition Alpha Progress

Post by RennanRdC on 28th August 2014, 12:18 am

@A-Man

you've already said something about how artificial intelligences will be made?
if you have not said, can you tell? Is it possible to customize? (I emailed you, please look there!)

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https://www.facebook.com/onepiecelos

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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 28th August 2014, 3:32 am

_Ladro360_ wrote:BTW how many characters are you guys gonna add?

There isn't really a perfect answer to this. We will add almost all of the characters that have decent moveset and can be playable from the Fishmen Island arc to wherever it goes to.
However, lets just not talk about the full version yet, we never know when OnePiece will end, so yeah.

If you were asking about this release, then there will be Luffy, Sanji and Marine Grunts.

RennanRdC wrote:@A-Man

you've already said something about how artificial intelligences will be made?
if you have not said, can you tell? Is it possible to customize? (I emailed you, please look there!)

Please talk about A-Engine in its own thread.

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Re: One Piece A-Edition Alpha Progress

Post by Flash9tk on 28th August 2014, 3:42 pm

Everything looks great as usual Very Happy Things are really gonna pick up after the first release!

Brawlers for now.. and swordsman for later XD sounds cool to me lol
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Re: One Piece A-Edition Alpha Progress

Post by brbrbrkin on 29th August 2014, 12:59 am

Was there any new progress with Luffy/Sanji or are you guys still working on the grunts?

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doge Doge is love, Doge is life. doge 
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Re: One Piece A-Edition Alpha Progress

Post by thunder249265 on 29th August 2014, 2:59 am

I have a question will luffy have elephant gatling or no?
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Re: One Piece A-Edition Alpha Progress

Post by Beta96 on 29th August 2014, 5:10 pm

guys, since you guys said that the tranformation, ie diable jamble/G2 should have time... How about number of attack instead? Like for example, Sanji light his leg once and he can do one or two attack of diable jamble. Luffy, he use few of his jet attack form and then he goes back to normal. Just suggestion though.

But for someone like Zoro, his shirtless/bandana mode should be just a hell move attack.
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Re: One Piece A-Edition Alpha Progress

Post by thunder249265 on 30th August 2014, 2:22 am

I'm thinking you get to stay like it just like in one piece lf2 game. Wasn't that cool?
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Re: One Piece A-Edition Alpha Progress

Post by Beta96 on 30th August 2014, 3:36 am

The feature to get turn on and off is better too. But I think it will be over power.
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Re: One Piece A-Edition Alpha Progress

Post by thunder249265 on 30th August 2014, 9:30 pm

I guess your right about that. So second gear going to be like Sanji but with say three attacks how that sound?
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Re: One Piece A-Edition Alpha Progress

Post by vunguyen97 on 31st August 2014, 6:37 am

Are you guys working on only characters for now? Is the A-Engine done? What about maps, island, battleship mode you were talking about? For me, i don't really like the battleship mode. It just doesn't suit an lf2 game.
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Re: One Piece A-Edition Alpha Progress

Post by -|Mark975|- on 31st August 2014, 7:14 am

Maps, characters and what not are being worked on simultaneously. We aren't really a LF2 game.

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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 31st August 2014, 7:20 am

vunguyen97 wrote:Are you guys working on only characters for now? Is the A-Engine done? What about maps, island, battleship mode you were talking about?

A-Engine is not something that can be called "done" anytime soon. The more we code characters, discuss the gameplay and how stuff is going to be, we realize that adding some more "feature" would make stuff convenient.
Uh I think you get the point.

For now we are trying to finish up the stuff to make a neat and tidy first release.

For the Maps, we've got Punk Hazard yet.. more maps isn't our priority for now. Same goes for Island, battleship and other modes.

vunguyen97 wrote:It just doesn't suit an lf2 game.
We aren't creating LF2 game now, are we? Razz Razz


EDIT : Ninja mark is ninja =.=

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 31st August 2014, 8:06 pm

redid luffy's dodge



and effect for observation haki

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Re: One Piece A-Edition Alpha Progress

Post by CobraPatin on 31st August 2014, 8:36 pm

Very smooth animation!
Can you explain the second image with sanji ,Luffy can detect ennemy?How this will work in the game?
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Re: One Piece A-Edition Alpha Progress

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