One Piece A-Edition Alpha Progress

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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 1st September 2014, 3:20 am

Luffy and Sanji both can detect the players on the field.
For example if they are hiding behind a building or in a sweet hiding spot, like say a barrel. We can use it to find them.

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 1st September 2014, 4:24 am

Also can be used to gague how strong/how much health someone has left. Bigger the flame, more health/stronger that person is. Enemies and bosses won't have bars,only players. So the sensing thing is a good way to tell what you're up against.

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Re: One Piece A-Edition Alpha Progress

Post by Flash9tk on 1st September 2014, 9:35 pm

Did you get that idea from One Piece 3d2y? XD That sounds much better than having a ton of npcs with hp bars.
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Re: One Piece A-Edition Alpha Progress

Post by CobraPatin on 1st September 2014, 11:14 pm

cool idea it's pretty useful . I imagine Caribou hiding in a barrel on the battlefield and Sanji detects it and gives it a strong kick xD
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Re: One Piece A-Edition Alpha Progress

Post by brbrbrkin on 1st September 2014, 11:15 pm

Will the flame be always active or only on some occasions?

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 1st September 2014, 11:50 pm

@Flash9tk wrote:Did you get that idea from One Piece 3d2y? XD That sounds much better than having a ton of npcs with hp bars.
lol yea in Rayleigh little explanation XD

@brbrbrkin wrote:Will the flame be always active or only on some occasions?
only when you hold Observation. It'll be DS. Tapping it when an attack is incomming will dodge it. But holding it will enter this closed eye state that will have auto dodge and aura sensing. You can basic walk in this state too, but running/jumping/attacking will bring you out of it.
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Re: One Piece A-Edition Alpha Progress

Post by ULTIMOS on 2nd September 2014, 1:56 am

Really cool, epic animations. two suggestions: I think Observation haki should freeze time for a second to decide which move to do next. I think Conquerors haki should destroy part of the opponents mp in order to force the state were they run out of mp and if they run out of mp it should go on to deplete hp(Im thinking this would make it more like the anime were it kills regular minions, but only reasonates with stronger guys)

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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 2nd September 2014, 7:22 pm

All this looks amazing im so inspired and pumped! Z you are a master! Very Happy

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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 2nd September 2014, 8:40 pm

Is kinemon gonna be apart of the game too?

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 2nd September 2014, 9:37 pm

Alright here is an updated mock up of the character menu, what do you guys think?

http://sta.sh/0ot21xoec80

Colors are the team, match the colors and you're on the same team. Menu easy enough to understand? Any suggetions/fixes?

@ULTIMOS wrote:Really cool, epic animations. two suggestions: I think Observation haki should freeze time for a second to decide which move to do next. I think Conquerors haki should destroy part of the opponents mp in order to force the state were they run out of mp and if they run out of mp it should go on to deplete hp(Im thinking this would make it more like the anime were it kills regular minions, but only reasonates with stronger guys)
Thanks man.

For Observation we won't have time freezes because of online, also it will get in the way of other players if you keep freezing time.

Conq Haki we have something called Will Points, kinda like advanced mana that builds up for hell moves and other strong moves. Conq Haki will deplete it for other players who don't get knocked out like grunts.

@DyllanTheDrawer wrote:Is kinemon gonna be apart of the game too?

Eventually yes, but he isn't high on the priority list right now
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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 2nd September 2014, 9:48 pm

Ah i see good to know. So when it comes to the enemies what is the plan for those like will we have more then just the navy to fight against

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Re: One Piece A-Edition Alpha Progress

Post by Flash9tk on 3rd September 2014, 4:59 am

That looks awesome! AAA quality Very Happy Can't wait to see God Ussop in the spotlight.. ;-; haha

Btw what's the last row used for?

One Piece Super Grand Battle! X has a new trailer http://www.shonengamez.com/2014/09/02/one-piece-super-grand-battle-x-gets-second-trailer/
It's looking really good.
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Re: One Piece A-Edition Alpha Progress

Post by riquelme375 on 3rd September 2014, 5:34 am

MAN that seems annoying xD
Charging up for a hell move and some annoying luffy using haoshoku just depleting your entire will bar.

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Re: One Piece A-Edition Alpha Progress

Post by A-MAN on 3rd September 2014, 7:11 am

@Flash9tk wrote:
That looks awesome! AAA quality Very Happy Can't wait to see God Ussop in the spotlight.. ;-; haha

Btw what's the last row used for?

One Piece Super Grand Battle! X has a new trailer http://www.shonengamez.com/2014/09/02/one-piece-super-grand-battle-x-gets-second-trailer/
It's looking really good.
The game looks really fun and all... But "Elephant Storm"? Seriously?

And that row is for the coms+grunts you can select from.

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 3rd September 2014, 7:42 am

Diamate is way too short 0_o All the other characters look cool though

@riquelme375 wrote:MAN that seems annoying xD
Charging up for a hell move and some annoying luffy using haoshoku just depleting your entire will bar.
King Haki will take alot of WP to use too, so you can't just spam it and it should balance out if it just sets you both back at 0 WP XD But yea it'll be annoying lol


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Re: One Piece A-Edition Alpha Progress

Post by CobraPatin on 3rd September 2014, 7:48 am

Character menu is very cool !

A small suggestion:

-When you browse to select your character, you can already see at the bottom.

-After choosing his character, he becomes animated

- finally when you choose a team or all players have chosen their team, the character take a fighting stance ( or a fun animation)
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Re: One Piece A-Edition Alpha Progress

Post by riquelme375 on 3rd September 2014, 7:16 pm

I dont think it should send you to 0 wp Sad
Just my opinion though.

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Re: One Piece A-Edition Alpha Progress

Post by Flash9tk on 3rd September 2014, 10:44 pm

@A-MAN wrote:
@Flash9tk wrote:
That looks awesome! AAA quality Very Happy Can't wait to see God Ussop in the spotlight.. ;-; haha

Btw what's the last row used for?

One Piece Super Grand Battle! X has a new trailer http://www.shonengamez.com/2014/09/02/one-piece-super-grand-battle-x-gets-second-trailer/
It's looking really good.
The game looks really fun and all... But "Elephant Storm"? Seriously?

And that row is for the coms+grunts you can select from.
Either Oda is helping behind the scenes, or they made it up lol.
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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 4th September 2014, 12:12 am

The menu looks insane im lovin it! i cant wait to see sabo among them Very Happy.
So when do ou guys think the demo will come out for this awesome game?

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Re: One Piece A-Edition Alpha Progress

Post by Doflamingo on 4th September 2014, 7:04 pm

Something new on Sanji move's?
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Re: One Piece A-Edition Alpha Progress

Post by vunguyen97 on 4th September 2014, 7:07 pm

If the demo is taking that long then make it longer so you guys can finish polishing Law. I really want to play as Law so plz, can you guys have Law in the first release?
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Re: One Piece A-Edition Alpha Progress

Post by DarkPhyrrus on 5th September 2014, 6:48 am

Hey mind if I offer an idea for Conqueror's Haki? You said it'll use a Will Point system, and it'll use a lot of WP to use it as to prevent spamming. What if using it simply depletes all of the player's WP? The more WP the player has when they use it, the stronger the effects. Also, each character should have different levels of WP. And in online mode, using Conqueror's Haki will only deplete another player's WP if you have more WP built up than they do. Or maybe if you have full WP, then the other player's WP will get depleted completely regardless of if their character has more WP than yours does.
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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 5th September 2014, 7:22 am

@DarkPhyrrus wrote:Hey mind if I offer an idea for Conqueror's Haki? You said it'll use a Will Point system, and it'll use a lot of WP to use it as to prevent spamming. What if using it simply depletes all of the player's WP? The more WP the player has when they use it, the stronger the effects. Also, each character should have different levels of WP. And in online mode, using Conqueror's Haki will only deplete another player's WP if you have more WP built up than they do. Or maybe if you have full WP, then the other player's WP will get depleted completely regardless of if their character has more WP than yours does.

@DarkPhyrrus I think that's a pretty cool idea I think that would make the game play more challenging and maybe close to realistic as far as the show

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Re: One Piece A-Edition Alpha Progress

Post by riquelme375 on 5th September 2014, 10:31 am

idk, i feel like this'll be bad for gameplay.
Simply making everyone unable to use their strongest moves seems just boring.

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Re: One Piece A-Edition Alpha Progress

Post by brbrbrkin on 5th September 2014, 6:42 pm

The character selection menu is awesome, but what are those last icons for?  I mean the +com, Marine, Fishman pirates and the orange thing with a mustache on the bottom line (i don't remember it :v)

@DarkPhyrrus wrote:Hey mind if I offer an idea for Conqueror's Haki? You said it'll use a Will Point system, and it'll use a lot of WP to use it as to prevent spamming. What if using it simply depletes all of the player's WP? The more WP the player has when they use it, the stronger the effects. Also, each character should have different levels of WP. And in online mode, using Conqueror's Haki will only deplete another player's WP if you have more WP built up than they do. Or maybe if you have full WP, then the other player's WP will get depleted completely regardless of if their character has more WP than yours does.
Agreed.

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Re: One Piece A-Edition Alpha Progress

Post by A-MAN on 5th September 2014, 7:52 pm

Regarding the conq haki: It would not "simply" deplete all the other's Will Points (formerly called RP/RagePoints). By the cost of 1/2 of WPts, you're going to deplete approximately 1/3 of the targets' WP; dependent on the target's Haki level. Hell moves can be pretty cheap if they can be used whenever. They should only be accessible at strict conditions (MAX WPs). Conqueror haki won't be just there to knock out grunts; its like requesting more combat and further decreasing finishers or hell moves in the fight. Will points increase the most when you combo or "Perfect Defend or Dodge" (defending or dodging right before you're attacked), less when you're receiving a beat up and even less as time passes. We don't want to encourage run-away-till-WP-max-to-do-hellmoves styles, except for characters like Ussop maybe where your WPs will regenerate faster with time.

As for the last row of the selection menu:
"+com" starts another spotlight for a computer player to join.
The others represent grunts from different arcs where you can pick them as multiples of 10s or something (first are Marine forces, 2nd will be Fishmen forces, 3rd will be Punkhazard forces..etc)

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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 5th September 2014, 9:47 pm

Uh I'll make a little text pop up when you scroll over the last row on the honeycomb explaining the grunts/com stuff. Sound good?


Regarding WP I thought they don't regenerate at all right? Its just stamina that does, WP you have to build up either landing successful hits or dodging/blocking correctly.

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Re: One Piece A-Edition Alpha Progress

Post by Dragon5 on 5th September 2014, 10:46 pm

On the discussion of the Conquerer's Haki: I may not know much about OP, but this move doesn't seem as powerful when done to the rest of the main cast. Fighting games' balance is essential, and the crew already has a good idea it seems. Like A-MAN said it should be used for more than just grunts even though the rest of the cast will be just as strong-willed. However, 50% for 33% doesn't seem like it would do too much. I'd suggest around 35%-40% due to such a high cost.

About WP: If it slowly regenerates over time, it might encourage some turtling tactics. I'm curious to see how it regenerating only at low health would work out.

Don't worry about Ussop being handicapped because of his range, unless he has some perk in the story that I am unaware of that deals with willpower. You can give him a little WP for doing a move and give him a little more if it hits to compensate for his lack of combat.

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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 5th September 2014, 10:53 pm

@A-MAN wrote:Regarding the conq haki: It would not "simply" deplete all the other's Will Points (formerly called RP/RagePoints). By the cost of 1/2 of WPts, you're going to deplete approximately 1/3 of the targets' WP; dependent on the target's Haki level. Hell moves can be pretty cheap if they can be used whenever. They should only be accessible at strict conditions (MAX WPs). Conqueror haki won't be just there to knock out grunts; its like requesting more combat and further decreasing finishers or hell moves in the fight. Will points increase the most when you combo or "Perfect Defend or Dodge" (defending or dodging right before you're attacked), less when you're receiving a beat up and even less as time passes. We don't want to encourage run-away-till-WP-max-to-do-hellmoves styles, except for characters like Ussop maybe where your WPs will regenerate  faster with time.

As for the last row of the selection menu:
"+com" starts another spotlight for a computer player to join.
The others represent grunts from different arcs where you can pick them as multiples of 10s or something (first are Marine forces, 2nd will be Fishmen forces, 3rd will be Punkhazard forces..etc)

Ohhhh i see now that does make sense and i think i agree with you too @Dragon5

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Re: One Piece A-Edition Alpha Progress

Post by brbrbrkin on 8th September 2014, 2:47 am

How many players/AI can join the same match? And how many grunts?

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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 8th September 2014, 9:25 am

Regenerating WP when HP is less than 25% seems pretty reasonable.. Would be able to trigger hellmoves and finishers that would make the battles epic and thrilling.

So WP will increase when :

Hitting opponents physically (to encourage close combat)
Dodging the moves heroicly (Razz)
Defend at the right time to get WP and SP boost (flinches the attacker as well)
Regenerates slowly when HP is less than 25%

@brbrbrkin : 10 normal players can fight together and consider leaving 1 space empty for grunts, we can have 9 normal players and 10xn Grunts (max N should be 50 imo, like total 50 grunts on field, not more)

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Re: One Piece A-Edition Alpha Progress

Post by Dragon5 on 8th September 2014, 8:53 pm

WP sounds a lot like the special gauge in Dynasty Warriors now. Fights sound like they should be interesting. As I said, the low-HP regen should be tested first. It's a good idea on paper, but not every good idea works. Just look at how Shaq Fu turned out...

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A "dream" will come true.
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Re: One Piece A-Edition Alpha Progress

Post by Doflamingo on 10th September 2014, 8:03 pm

Hope you guys doing something epic!
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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 11th September 2014, 2:11 am

Anything to show us these days Smile

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"Fight For What You Care For Til The End"
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Re: One Piece A-Edition Alpha Progress

Post by -|Mark975|- on 11th September 2014, 2:33 am

A-man is taking a break for I think 2 days and Rhino has exams for 3 days.

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Re: One Piece A-Edition Alpha Progress

Post by vunguyen97 on 11th September 2014, 2:35 am

Chill out bro. The game will definitely comes out better than ever before =))). I means the teams always post in the sprites section. That's why they need not to show us and we just have to wait and trust them =))).
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Re: One Piece A-Edition Alpha Progress

Post by punkpirate on 11th September 2014, 2:42 am

Read new chapter wait for new Anime episodes Very Happy'
We will get there Very Happy

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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 11th September 2014, 2:55 am

Oh really thats cool i hope there doin well. and i did it was a very good chapter this week but wow a great ending.

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"Fight For What You Care For Til The End"
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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 12th September 2014, 7:51 am

Alright sorry for the absence, been really busy with work.  Anyways we've been doing falling/injured stuff, so nothing really interesting to show.  



edit:




started on frit assorti, that 3 spiral upwards diable jamble kick.  So no spin on this to make it quicker, just a charge. Its going to be ^S, same thing in air.


Last edited by Z-studios on 12th September 2014, 10:18 am; edited 2 times in total
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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 12th September 2014, 8:26 am

looks so nice man Very Happy
^S sounds about right!
keep it up Very Happy

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Re: One Piece A-Edition Alpha Progress

Post by Beta96 on 12th September 2014, 1:11 pm

Sanji look great~ What his percentage in term of sprites and code? Is there more than this or you almost done with sanji?
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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 12th September 2014, 3:54 pm

This is lookin awesome man im really liking these sprites they're lookin incredible keep it up man. So after sanji is all finished whos next?

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Re: One Piece A-Edition Alpha Progress

Post by Flash9tk on 12th September 2014, 6:14 pm

Awesome Sanji is awesome

Hey Z

Will the fire effects be as detailed as that Emberstorker attack you did?
Keep up the good work. Everything's being done in a short amount of time compared to way back XD
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Re: One Piece A-Edition Alpha Progress

Post by Z-studios on 12th September 2014, 6:39 pm


thanks guys

Yea working on effects now, will add glow and stuff later.  Sanji still needs more attacks, still fixinga few injured stuff here and there.  After Sanji its Law and Zoro


edit:
working on fire now




and the effect rendered.  Too much trouble rendering with glow as a gif over it so just use your imagination for now...easier to just plug it in code.

So this will be Sanji's meteor deflecting attack XD How do the effects look now?
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Re: One Piece A-Edition Alpha Progress

Post by Flash9tk on 12th September 2014, 10:46 pm

That looks insane! Very Happy  Razz  No doubt all elements and logia effects are gonna look awesome.

I guess that's the only one he has for that situation lol. Would Luffy's be an upward G3 attack?
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Re: One Piece A-Edition Alpha Progress

Post by bashscrazy on 12th September 2014, 11:44 pm

BRUH.
Im scrolling through the first pic, thinking it's nice.
See the 2nd it has nice colouring! But The fade out is bad.
Scroll down some more and boom....
PERFECT AMAZING SO YE!!!

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DOWNLOAD MY DBZ LF2 MOD v0.1.7.1 (Released August 28, 2014)
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Re: One Piece A-Edition Alpha Progress

Post by DyllanTheDrawer on 13th September 2014, 1:46 am

Even cooler than before insanely great work as always man Very Happy

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Re: One Piece A-Edition Alpha Progress

Post by Beta96 on 13th September 2014, 4:40 am

I think for attack, Sanji should have random kick for combo Razz Awesome btw. It look great!
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Re: One Piece A-Edition Alpha Progress

Post by Rhino.Freak on 13th September 2014, 8:19 am

I think I just had a nerd-gasm right now.. its so GOOD!
Screw anime, this is much better!

KEEP IT UP DUDE!!

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Re: One Piece A-Edition Alpha Progress

Post by brbrbrkin on 13th September 2014, 3:45 pm

Awesome work as always, loved the fire effects, but i'd like to see 'poele frire spectre', i think of it like a ranged attack for sanji, but it's up to you guys.

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doge Doge is love, Doge is life. doge 
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Re: One Piece A-Edition Alpha Progress

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