Special Attack Auto-Aim System

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Suggestion Special Attack Auto-Aim System

Post by Flash9tk on 12th April 2015, 5:22 pm

I believe the '2 player versus' would be much smoother if attacks would home in on the other player's current positions, vice versa. The attacks would not follow, like Franky's homing rockets would someone's body, but only to that position. You must also be in range. Thus giving the other player room to breathe, while still making attacks more precise. Even a target system would suffice.

I'm only suggesting this because characters such as Doflamingo and Trebol can swat enemies like flies from anywhere with bullet thread and sticky bullet. It would be great for the other Straw Hats too, like Ussop, Nami and Robin. Really it should benefit all characters, since the stages are so wide.

Mini suggestion: Some characters should have attacks where they can speed blitz, or soru into. Imagine Luffy speed blitzing with gomu gomu no axe? Because Sanji never stops attacking for it to land.
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Suggestion Re: Special Attack Auto-Aim System

Post by Rhino.Freak on 13th April 2015, 2:02 pm

hey Flash9tk!
I really suggest and advice you to come over at the new forum and post there!
http://opae.a-superlab.com/forum/index.php

Thank yOU! Very Happy

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Suggestion Re: Special Attack Auto-Aim System

Post by Flash9tk on 14th April 2015, 5:59 am

Guess we have to start all the way over. No biggie lol
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Suggestion Re: Special Attack Auto-Aim System

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